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Game Design Log

Total Entries: 5

Last Updated: Oct 27, 2025

[DELIVERABLE] Concept Complete

Oct 27, 2025

After nine weeks of research and development, I finally have a complete concept document for Lamport General Systems.

[DELIVERABLE] Jammin'

Oct 12, 2025

A reflection on my second year at the Pitt Games 4 Social Impact game jam, where improved planning and tight scope management led our team from last year's spectacular failure to winning an award for technical achievement with our penguin migration platformer.

[DELIVERABLE] Pitch the Baby

Oct 9, 2025

I successfully pitched my game at the DNID Capstone Pitch event! Despite my nerves about public speaking, I prepared thoroughly and received valuable feedback from students, professors, and industry professionals about my distributed systems game concept.

Forcing Focus

Oct 8, 2025

Creating my pitch deck for the Capstone event forced me to make concrete decisions about vague ideas. The process of distilling my game concept revealed gaps in my design, particularly around the core loop, proving that presentation documents are more than just writing things down.

Hardcore Ideation

Oct 2, 2025

After letting ideas about distributed systems, Routine, and Alien percolate, I spent hours in stream-of-consciousness writing mode. The process of creating a concept document helped me reach a tipping point where everything clicked and now I'm obsessed with working on this project.